Few words about me
Hello, World! I am an experienced 3D artist and level designer, known for my creativity, attention to detail, and problem-solving abilities. I excel in collaborating with cross-functional teams and thrive on challenges. My passion for detail and problem-solving makes me a valuable asset. Ready for new challenges
Experience
With years of extensive experience in the realm of 3D artistry, I've meticulously crafted a myriad of diverse projects, spanning from the intricacies of home furniture to the immersive realms of game environments. My specialization thrives in the intricate creation of digital models and the crafting of immersive spaces, with proficiencies spanning across various platforms, encompassing photogrammetry, level design, mobile game development, and the intricate world of virtual reality.
My expertise encompasses a wide array of industry-standard tools, including but not limited to Substance Painter, Blender, Unity, 3D Studio Max, Maya, Houdini FX, and ZBrush. The hallmark of my career has been consistently delivering exceptionally high-quality results. I possess the adeptness to navigate the complete pipeline of modeling assets for VR games, commencing from the inception of initial sketches and culminating in the meticulous crafting of atmospheric level designs.
My portfolio boasts a rich array of 3D models from Playrix meticulously tailored for advertisements and immersive gaming experiences. Each creation seamlessly integrates into Unity's meticulously tuned game-ready pipelines. My contributions extend to the realms of retopology, character modeling, and environment texturing, thereby ensuring the delivery of visually captivating and stunning experiences within the realm of mobile gaming.
Freelance 3D Generalist (Remote, 06/23 – 08/23)
Utilized Maya, Blender, and ZBrush software packages to create intricate 3D models tailored for video game applications.
Applied expertise in photogrammetry techniques to capture real-world objects and environments, translating them into immersive digital assets.
Collaborated effectively with cross-functional Level Design teams to seamlessly integrate 3D models into virtual reality games, resulting in an enhanced player experience.
Demonstrated proficiency in a wide range of 3D modeling tasks, contributing to the success of various gaming projects.
Expanded skillset included experience in Photogrammetry, Level Design, Virtual Reality, and 3D Modeling, demonstrating adaptability and versatility in the gaming industry
Crafting pixels into perfection, one vertex at a time.
Level Designer, ARVI VR (06/22 – 06/23)
Participated in the full pipeline of creating levels for virtual reality games, including concept development, design, implementation, and testing.
Contributed to the development of two levels for the upcoming game set to be released in late 2023.
Collaborated effectively with cross-functional Level Design teams to seamlessly integrate 3D models into virtual reality games, resulting in an enhanced player experience.
Played a role in creating immersive atmospheres for in-game locations to enhance the player experience.
Proactively enhanced gameplay and level design by improving existing levels, contributing to a more engaging player experience.
Turned coffee into virtual worlds.
3D Artist, Home Games (01/21 – 06/22)
Responsible for the creation of 3D models, retopology, and texturing of various assets, including props, characters, and environments, specifically tailored for mobile games.
Proficiently managed the Mobile Games pipeline, ensuring the seamless integration of 3D assets into the gaming environment.
Applied skills in 3D Modeling, Texturing, and Retopology to consistently deliver high-quality assets for mobile gaming projects.
Demonstrated expertise in working with Unity to optimize asset performance and compatibility within the game engine.
Contributed to the vibrant and festive atmosphere of mobile games by creating models for 4-6 updates, including seasonal themes such as Halloween, Christmas, and Easter.
Created 3D models for 10+ mobile video ads with over 1 million views each, effectively enhancing the promotional materials for various gaming titles.
Developed 3D assets for popular mobile games like Township, GardenScapes, and HomeScapes, contributing to their overall visual appeal and success with over 100 million downloads each.
Brought mobile games to life, one polygon at a time.
Freelance 3D Artist (01/20 – 08/20)
Proficient in 3D modeling, retopology, and texturing for game assets.
Created detailed 3D models for game props, character components, and environmental elements.
Worked on a freelance basis, collaborating with different clients and projects
3D Artist, Stonerix LLC (10/18 – 12/19)
Responsible for the creation of 3D models for a wide range of assets, including furniture, weapons, and electronic devices, enhancing the visual appeal of the game.
Demonstrated expertise in the Mobile Games industry, creating assets tailored for mobile gaming platforms.
Proficiently handled various aspects of 3D graphics, including modeling, texturing, and retopology, ensuring the assets were optimized for in-game use.
Utilized industry-standard software such as Photoshop, 3D Studio Max, Maya, and ZBrush to craft and refine 3D models to meet project requirements.
Consistently delivered visually striking 3D models, elevating the quality of in-game furniture, weapons, and electronic devices.
Played a pivotal role in enhancing the overall visual experience of the game, contributing assets cooler and more engaging than the average furniture
3D Generalist / Graphic Designer, Hitline LLC (03/17 – 10/18)
Proficiently created 3D models of refrigeration equipment, ensuring accuracy and visual appeal.
Designed and organized catalogs, effectively laying out product information and improving the overall presentation.
Contributed to the website by populating it with engaging and informative content related to the refrigeration equipment.
Skillfully worked with technical drawings to inform and enhance the design and 3D modeling processes.
Utilized the Adobe Creative Suite to execute graphic design tasks, ensuring consistency and professionalism in visual materials.
Demonstrated a strong command of Graphic Design and 3D Modeling skills, effectively combining these talents to make refrigeration equipment look visually appealing and catalogs more engaging.
Skills
3D Modeling and Sculpting:
The Master Builder
Possessing strong skills in 3D modeling, I am proficient in creating intricate and detailed models across various platforms such as ZBrush, Blender, Autodesk 3ds Max, and Autodesk Maya. My 3D sculpting skills allow me to turn simple polygons into realistic figures and environments, breathing life into digital creations
Texturing and Mapping:
The Renaissance Artist
My proficiency extends to texture mapping and UV, creating visually compelling and realistic textures for models. Experience in texturing and lighting further enhances the visual appeal and believability of my models. Using Substance Painter, I am able to generate high-quality textures, giving my models a unique touch.
Game Engine
Pipeline:
Pipeline:
The Illuminator
With knowledge of game engine pipelines, particularly in Unreal Engine and Unity, I am capable of creating game-ready assets that fit seamlessly into the development workflow. This includes the optimization of models and textures, ensuring they meet the technical requirements without compromising on quality
Rendering Engines:
The Digital Rodin
Understanding the nuances of rendering engines, I am able to create stunning and realistic renders. I am experienced in using VRay, Corona, Keyshot, and Marmoset Toolbag for rendering, generating images that are both visually appealing and technically accurate.
Graphics Design:
The Virtual Voyager
I possess strong skills in using the Adobe Package, which includes tools like Adobe Photoshop, Illustrator, and After Effects. This allows me to create and edit textures, design user interfaces, and create promotional materials, among other tasks
Technical Skills:
The Swiss Army Knife
My technical competency extends to a basic understanding of the programming language C++, enabling me to work closely with development teams and understand the technical constraints and possibilities of the projects
Education
A Word on Education
Do I have an education? Sure, I've even got a Master's degree to boot. But let's be real - it's the work, the knowledge, and the experience that really matter. Diplomas are just fancy pieces of paper with fancy words on them. The real proof is in the pixel pudding.
The Clay Shaper:
3D Sculpture courses, XYZ School (2020 - 2021)
An intensive course focused on the upgradation of skills in 3D modeling, sculpting, texturing, and lighting, providing a robust understanding of the 3D design process.
Finessed the art of 3D modeling, sculpting, texturing, and lighting - all while maintaining a strict diet of polygons and pixels.The Scales of Justice:
Master of Law, Kharkiv National University named after Yaroslav the Wise (2009 - 2016)
Specializing in Jurisprudence, I completed my Bachelor's degree in 2014 and obtained my Master's degree in 2016. Building upon this foundational legal education, I successfully passed the bar examination in 2019 and initiated my private legal practice.
Now I can juggle 3D objects and legal cases with equal ease.The Artist's Brush:
Graphics Design course, IT STEP (2009 - 2012)
This comprehensive program allowed me to delve into the tools and techniques of Adobe Creative Cloud (Illustrator, Photoshop, InDesign), Autodesk (Certification No: 1H814HDML8), and render engines such as V-Ray and Corona.The Game Master:
Game Design, Collegium Da Vinci (2015 - 2017)
Incomplete education.
Level design, narrative design, art and aesthetics - I've got it. And yes, I can spawn a mean terrain.